Keybinding

Button mapping, combo keys, SAB analog stick, and vibration settings on ReaSnow S2 — full mapping entries, 4 modes, 40 combo slots.

Keybinding translates your keyboard and mouse inputs into controller outputs. Each mapping tells S2: “when this key is pressed, send that controller button to the console.”


Config Structure

s2-mainn-sub-config.png
ElementCapacityDescription
Main Config1The primary configuration — game name, platform, activation hotkey, etc
Sub Configs5 (HIP / ADS / TBD1 / TBD2 / TBD3)Context-specific overrides — e.g., different mappings for hip-fire vs. ADS

Sub configs let you switch mapping layouts by context. For example, a sniper button that changes scope while ADS uses one mapping in the HIP config and a different one in the ADS config.


Sub Config Inheritance

Sub configs 2–5 can inherit mappings from the HIP config:

  • ADS inherits from HIP
  • TBD1 inherits from HIP
  • TBD2 inherits from HIP
  • TBD3 inherits from HIP

Inheritance means you use the same mappings.

ModeBehavior
DisabledThis sub config has its own independent mappings
EnabledThis sub config use the same mappings just as the HIP config

Keybinding List

The mapping list shows all slots with their default keys and target outputs:

s2-app-mkpass-list.jpg

Mapping Methods

s2-app-hotkey.png
Input MethodDescription
KeyboardBrowse a visual grid of all keyboard keys with icons
MouseLeft/Right/Middle/Side/Scroll Wheel/Mouse movements
Combo Keyspre-defined combination keys
SearchPress the physical buttons on devices plugged into S2 — APP captures the key code in real time

⚙️ Advanced — Search: Instead of picking from a grid, you press the actual key you want to use, and S2 learns it instantly. This is the fastest way to set a hotkey, especially for unusual keyboards.


Combo Keys

A combo combines two input keys (from keyboard, mouse, controller, or any compatible device) into a single virtual key, which is then mapped to a controller button output or used to activate a feature.

ParameterValue
Combo Groups5
Slots per Group8
Max Combos40

Each combo group holds 8 combo entries. Press the two assigned input keys simultaneously to trigger the virtual key, useful for actions that benefit from two-handed input or to create unique shortcuts that avoid normal-key conflicts.

💡 Tip: Combo Keys should be set properly in the “Combo Keys” page before its usage

s2-app-combo-keys.jpg

Analog Behavior

s2-app-sab.jpg

AB converts a digital key press into a timed analog stick/trigger movement - the controller sees the stick/trigger move, not a button press.

ParameterRangeDescription
EnableON / OFFToggle AB for this sub config
Duration20–5000 msHow long the analog stick moves
45° Min/Max45°-89°Defines the angular output range when W+A or W+D is pressed together. Min sets the lower-angle bound, Max sets the upper-angle bound, controlling how sharp or wide the diagonal feels.

💡 Tip: A game requires analog-style input for certain actions — AB converts a key press into that analog signal.


Vibration

Route vibration feedback to a connected controller:

ParameterOptionsDescription
DeviceNone / USB1 / USB2–4Which physical controller receives vibration
Intensity0–100Vibration strength

Saving Keybindings

Keybindings auto-sync to S2’s RAM as you edit. Changes are temporary until you tap Save to Flash — do this before powering off, or your mapping setup will revert.