Flight & Arcade Stick

Flight stick, HOTAS, and arcade stick configuration on ReaSnow S2 — axis mapping, stick speed, and gyro-to-stick. Steering wheels are not supported.

S2 supports flight sticks (including standalone throttles), arcade sticks, and gyro-to-stick conversion. This page covers axis mapping, speed limits, and dead zone configuration for these peripherals.

⚠️ Warning: Steering wheels, pedals, force feedback, and any racing wheel subsystems are not supported on S2. See Specifications for the full unsupported features list.


Supported Peripherals

CategoryStatusNotes
Flight Stick (Joystick)✅Including HOTAS setups
Standalone Throttle✅Independent throttle quadrant devices
Arcade Stick✅—
Gyro-to-Stick✅Gyroscope sensor input converted to analog stick output
Steering Wheel❌Explicitly unsupported

Stick Settings

These apply to both analog sticks detected by S2:

ParameterRangeDescription
Left Stick Max Speed0–100Caps left stick movement speed. Lower = slower max tilt.
Right Stick Max Speed0–100Caps right stick movement speed.
Stick Dead Zone0–100Movement below this threshold is ignored. Eliminates drift from worn joysticks.
Speed Toggle HotkeyConfigurableAssign a key to switch between full speed and capped speed mid-game

Gyro-to-Stick

S2 can translate gyroscope motion from a supported controller into analog stick output — enabling motion-based aiming in games that do not natively support gyro.

FeatureDetail
Gyro input sourceBuilt-in gyroscope on supported controllers
OutputConverted to right stick analog values
Use caseMotion aiming in FPS games on platforms without native gyro support

💡 Tip: Gyro-to-stick sensitivity is controlled through the stick speed settings above. Increase right stick max speed for faster gyro response.


Flight Stick Axis Mapping

Each analog axis on a flight stick can be mapped independently to any S2 input port:

SettingOptionsDescription
USB PortUSB1–4Which physical USB port the flight stick is connected to
Axis TypeX / Y / Z / Rx / Ry / Rz / Slider7 axis types — select based on your stick’s physical axes
Mapping TargetIndependent per-axisEach axis maps to a specific S2 input channel
Dead Zone0–100Axis dead zone — per-axis, not global

A typical HOTAS maps:

  • X axis → Roll (ailerons)
  • Y axis → Pitch (elevator)
  • Z axis → Rudder (twist or pedal)
  • Slider → Throttle

Stick Response Curves

Multiple response curve types are available for analog sticks — choose based on your game and playstyle:

Curve TypeBest For
LinearDefault — 1:1 stick-to-output mapping
Slow StartPrecision around center — flight sim formation flying
Fast StartQuick response — dogfighting, arcade games

Select the curve in the stick settings page. The curve applies to the analog stick output, similar to how the mouse curve editor controls mouse-to-stick translation (see Curve Editor).