Curve Editor

50-point Catmull-Rom curve editor with 5 presets, free-hand drag editing, and per-game curve recommendations for ReaSnow S2.

The curve editor maps your physical mouse movement to in-game stick output. A well-tuned curve makes aiming feel natural — the crosshair moves exactly where you expect it to.

s2-app-aim-curve.png

How It Works

S2 samples your mouse movement and translates it through a Catmull-Rom spline curve with up to 50 control points. The X axis represents physical mouse speed; the Y axis represents the stick output sent to the console. Each point is an anchor you can drag to reshape the response.


5 Preset Curves

Start from a preset, then fine-tune. Tap any preset to load it onto the canvas.

PresetShapeBest For
LinearStraight diagonal lineDefault — stick output scales 1:1 with mouse speed. Start here if unsure.
Slow StartShallow ramp, steepens laterPrecision at low speed — ideal for sniping and long-range tracking
Fast StartSteep initial ramp, flattens laterQuick flick turns, close-quarters combat
S-CurveGentle S-shapeBalanced — fast flick with a precision zone in the middle
CustomYour own shapeStart from any preset, then drag points to create your own curve
s2-app-aim-curve-presets.png

Editing Controls

ActionHow To
Drag a pointTouch and drag any control point on the canvas
Add a pointTap an empty spot on the curve to insert a new control node
Reset a pointDouble-tap a control point to snap it back to default
X/Y Axis LockLock horizontal or vertical movement for fine adjustment of one axis
Swap X/YMirror the curve across the diagonal — unused for most setups, available for edge cases

Axis Options

For specialized scenarios, you can lock or swap the response axes:

OptionEffect
X LockVertical adjustment only — curve affects Y-axis output
Y LockHorizontal adjustment only — curve affects X-axis output
Swap X/YExchange X and Y axes — the curve editor applies to the opposite axis

💡 Tip: Most players leave both axes unlocked. Use axis locking only if you need different horizontal vs. vertical response — e.g., reducing vertical bounce during anti-recoil macros.


Per-Game Recommendations

Each official Game Config ships with a recommended curve tuned for that specific game. When you install a Game Config from the library, the curve is included automatically.

To see what curve the config recommends, open the curve editor after loading the config — the preset and point positions reflect the author’s tuning.